throwing & catching lessons and resources
***Additional Resources located at the bottom of this page! Be sure to check out our exciting activities and videos on this page!
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Lesson: Making Moolah
Grade(s): 2-5
Skills: Throwing (launching an object), Aiming for Accuracy, Counting Currency
Description: Students will be separated into teams. Teams will have to use exercise band to launch a ball towards a bowling pin. Students will match the Alphabet poly spot to it matching pair on outside of playing area. Students will retrieve the money hidden under the matching poly spot to return to their team. Team that makes the most money wins.
Grade(s): 2-5
Skills: Throwing (launching an object), Aiming for Accuracy, Counting Currency
Description: Students will be separated into teams. Teams will have to use exercise band to launch a ball towards a bowling pin. Students will match the Alphabet poly spot to it matching pair on outside of playing area. Students will retrieve the money hidden under the matching poly spot to return to their team. Team that makes the most money wins.
Lesson: It's Going to Blow
Grade(s): K-5
Skills: Throwing for accuracy
Description: Students are given a top-secret mission to save the world from the zombie virus. Students are to deactivate the zombie virus bombs by throwing or bouncing a small ball into a bucket. Buckets are to be moved to back of activity area. Students then are to toss or throw a beanbag or foam frisbee to hit a circle spot that was under the bucket. Students succeed by deactivating all buckets and circle spots in 10 minutes or everyone turns into a zombie.
Grade(s): K-5
Skills: Throwing for accuracy
Description: Students are given a top-secret mission to save the world from the zombie virus. Students are to deactivate the zombie virus bombs by throwing or bouncing a small ball into a bucket. Buckets are to be moved to back of activity area. Students then are to toss or throw a beanbag or foam frisbee to hit a circle spot that was under the bucket. Students succeed by deactivating all buckets and circle spots in 10 minutes or everyone turns into a zombie.
Lesson: Disarmament
Grade(s): 3-5
Skills: Throwing and catching
Description: Students will work with a partner to successfully throw and catch a ball from a pre-determined distance. The partner on the receiving end of the pass must stand near a bucket (bomb that needs to be disarmed). Students disarm the bombs by tossing it to a partner and the partner tapping it into bucket mid-air.
Grade(s): 3-5
Skills: Throwing and catching
Description: Students will work with a partner to successfully throw and catch a ball from a pre-determined distance. The partner on the receiving end of the pass must stand near a bucket (bomb that needs to be disarmed). Students disarm the bombs by tossing it to a partner and the partner tapping it into bucket mid-air.
Lesson: Manning Vs. Brady
Grade(s): K-5
Skills: Throwing for accuracy, catching, and hand eye coordination
Equipment: Youth sized footballs (4-5), sponge balls (K-3), hula hoops, cones, QB/WR signs
Description: Students will be separated into two even teams. One team will be Team Brady and the other Team Manning. Half of the team will start as Quarterbacks and the other half will be wide receivers. The QB's must start behind their team's QB sign and each wide receiver will be standing inside their own hula hoop. Once the game starts the first QB in line will pick up a ball (football/sponge ball) and try to complete a throw and catch to the first WR on their team. After a QB completes a pass they go to the WR line until next round starts. After a WR completes a catch they go to the end of their team's QB line. A team wins by successfully throwing balls to all of their team's WR's before the other team. To start a new round simply bring the players in the WR line to a hula hoop and start when both teams are ready. The game itself functions as a throwing and catching relay race.
~A Phys Ed Express Original~
Grade(s): K-5
Skills: Throwing for accuracy, catching, and hand eye coordination
Equipment: Youth sized footballs (4-5), sponge balls (K-3), hula hoops, cones, QB/WR signs
Description: Students will be separated into two even teams. One team will be Team Brady and the other Team Manning. Half of the team will start as Quarterbacks and the other half will be wide receivers. The QB's must start behind their team's QB sign and each wide receiver will be standing inside their own hula hoop. Once the game starts the first QB in line will pick up a ball (football/sponge ball) and try to complete a throw and catch to the first WR on their team. After a QB completes a pass they go to the WR line until next round starts. After a WR completes a catch they go to the end of their team's QB line. A team wins by successfully throwing balls to all of their team's WR's before the other team. To start a new round simply bring the players in the WR line to a hula hoop and start when both teams are ready. The game itself functions as a throwing and catching relay race.
~A Phys Ed Express Original~

Manning Vs Brady | |
File Size: | 76 kb |
File Type: | docx |
Lesson: Battleships
Grade(s): K-5
Skills: Throwing/Catching, Throwing for accuracy, strategy building, and history of maritime warships.
Equipment: 4 large mats (ships), 16 bowling pins (4 each team), 4 scooters (1 for each team) 3-4 sponge balls per team.
Description: Students will be separated into 4 equal teams. Students must stay behind their ships (mats) to throw a ball (overhand/underhand) towards another team's ship. Once a bowling team is knocked down the team must move it behind their ship. Once all a team's pins are knocked down their ship has sunk. Last team left with pins still standing wins the game. Scooters may be used to go out into playing area (water) to get balls and bring them back to their team.
Grade(s): K-5
Skills: Throwing/Catching, Throwing for accuracy, strategy building, and history of maritime warships.
Equipment: 4 large mats (ships), 16 bowling pins (4 each team), 4 scooters (1 for each team) 3-4 sponge balls per team.
Description: Students will be separated into 4 equal teams. Students must stay behind their ships (mats) to throw a ball (overhand/underhand) towards another team's ship. Once a bowling team is knocked down the team must move it behind their ship. Once all a team's pins are knocked down their ship has sunk. Last team left with pins still standing wins the game. Scooters may be used to go out into playing area (water) to get balls and bring them back to their team.

Battleships | |
File Size: | 28 kb |
File Type: |
Lesson: Ocean Rescue
Grade(s): K-5
Skills: Throwing/Tossing/Catching
Equipment: Cones, hoops (enough for 1/2 class size), soft sponge balls
Description: Students will be separated into two separate sides (sailors-catching/rescuers-throwing). The rescuers are trying to save the sailors by throwing and/or tossing a ball to them. Sailors must catch a ball that is thrown. Once a ball is caught they are able to come across to the other side and become a rescuer. Game is over once all the sailors have been rescued.
Grade(s): K-5
Skills: Throwing/Tossing/Catching
Equipment: Cones, hoops (enough for 1/2 class size), soft sponge balls
Description: Students will be separated into two separate sides (sailors-catching/rescuers-throwing). The rescuers are trying to save the sailors by throwing and/or tossing a ball to them. Sailors must catch a ball that is thrown. Once a ball is caught they are able to come across to the other side and become a rescuer. Game is over once all the sailors have been rescued.

Ocean Rescue | |
File Size: | 28 kb |
File Type: |
Lesson: Clean Your Room
Grade(s): K-5
Skills: Overhand Throwing
Description: Students will be separated into one of four teams. Each team will be given the same number of fluff balls to start each game. On the start signal, students will pick up one fluff ball at a time from their side to throw to another team's side of their choosing. On the stop signal, students will report to the center of their room so the number of balls in each team's room can be counted. Team with the lowest number wins.
Grade(s): K-5
Skills: Overhand Throwing
Description: Students will be separated into one of four teams. Each team will be given the same number of fluff balls to start each game. On the start signal, students will pick up one fluff ball at a time from their side to throw to another team's side of their choosing. On the stop signal, students will report to the center of their room so the number of balls in each team's room can be counted. Team with the lowest number wins.

Clean Your Room | |
File Size: | 90 kb |
File Type: |
Lesson: Pins Down
Grade(s): 3-5
Skills: Overhand Throw
Description: Students will be separated into two equal and fair teams. Students will be instructed that they will are attempting to knock over the opposing team's bowling pins by performing an overhand throw for accuracy. Students will have to retrieve a sponge ball on the start signal and throw to the opposing team's side. The game is over when a team has both their bowling pins knocked down first.
Grade(s): 3-5
Skills: Overhand Throw
Description: Students will be separated into two equal and fair teams. Students will be instructed that they will are attempting to knock over the opposing team's bowling pins by performing an overhand throw for accuracy. Students will have to retrieve a sponge ball on the start signal and throw to the opposing team's side. The game is over when a team has both their bowling pins knocked down first.

Pins Down | |
File Size: | 589 kb |
File Type: |
Lesson: 21 Football
Grade(s): 3-5
Skills: Throwing and Catching a Football
Description: Students will be separated into teams. Each team will have 1 football. First person in line will run a route and pick a zone in the playing area. (Each zone is worth a point value from 1-5) If a student catches a pass in a certain zone, then they get that many points for their team. First team to 21 points, without going over, wins.
Grade(s): 3-5
Skills: Throwing and Catching a Football
Description: Students will be separated into teams. Each team will have 1 football. First person in line will run a route and pick a zone in the playing area. (Each zone is worth a point value from 1-5) If a student catches a pass in a certain zone, then they get that many points for their team. First team to 21 points, without going over, wins.

21 Football | |
File Size: | 66 kb |
File Type: |
Lesson: Shuffle Pin
Grade(s): 1-5
Skills: Throwing for accuracy
Description: Students will partner up and stand on opposing sides of the playing area. There will be 5 smaller cones spread out equally between them. A bowling pin will be placed near the middle cone and partners will alternate taking turns trying to knock their pin down. Each time they knock the pin down, they get to move it one cone closer to them. First partner to get the pin back to their side wins.
Grade(s): 1-5
Skills: Throwing for accuracy
Description: Students will partner up and stand on opposing sides of the playing area. There will be 5 smaller cones spread out equally between them. A bowling pin will be placed near the middle cone and partners will alternate taking turns trying to knock their pin down. Each time they knock the pin down, they get to move it one cone closer to them. First partner to get the pin back to their side wins.
Lesson: Catch-Ball
Grade(s): K-5
Skills: Throwing, Catching, and Mathematics
Description: Students will take turns tossing and catching the ball. Students earn the points from the handle they catch (0-4). Students get no points if they don't catch the ball. Students are trying to get to 32 points in order to win. Students must subtract if they go past 32 points.
Grade(s): K-5
Skills: Throwing, Catching, and Mathematics
Description: Students will take turns tossing and catching the ball. Students earn the points from the handle they catch (0-4). Students get no points if they don't catch the ball. Students are trying to get to 32 points in order to win. Students must subtract if they go past 32 points.

Catch-Ball | |
File Size: | 144 kb |
File Type: |
Lesson: Scoops and Balls
Grade(s): K-3
Skills: Tossing, Throwing, and Catching
Description: Students will practice tossing, throwing and catching utilizing a scoop and ball. Students will use the learning cues for throwing and catching to apply to this skill. Students will practice a self toss and catch without switching hands, self toss and catch while switching hands, and tossing back and forth with a partner. Students will determine the distance that is appropriate for them and add necessary extensions (toss two balls at same time).
Grade(s): K-3
Skills: Tossing, Throwing, and Catching
Description: Students will practice tossing, throwing and catching utilizing a scoop and ball. Students will use the learning cues for throwing and catching to apply to this skill. Students will practice a self toss and catch without switching hands, self toss and catch while switching hands, and tossing back and forth with a partner. Students will determine the distance that is appropriate for them and add necessary extensions (toss two balls at same time).
Lesson: Terminator
Grade(s): 4-5
Skills: Throwing and catching
Description: Students will be separated into small groups of 5-6. Students will select roles for the start of the game, which each student will get a turn for each role. There must be a thrower (starts at home plate), a terminator (stands with at lease one foot inside the hula hoop) and out fielders (spread out in playing area. The thrower can throw the ball anywhere and start running the bases. The fielders must retrieve the ball, throw it to the terminator and have the terminator throw to knock over a cone. The thrower runs the bases until the cone is knocker over. (1 run scored each time they make it back to home plate).
Grade(s): 4-5
Skills: Throwing and catching
Description: Students will be separated into small groups of 5-6. Students will select roles for the start of the game, which each student will get a turn for each role. There must be a thrower (starts at home plate), a terminator (stands with at lease one foot inside the hula hoop) and out fielders (spread out in playing area. The thrower can throw the ball anywhere and start running the bases. The fielders must retrieve the ball, throw it to the terminator and have the terminator throw to knock over a cone. The thrower runs the bases until the cone is knocker over. (1 run scored each time they make it back to home plate).
throwing and catching resources
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Throwing and catching cues
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throwing activities
mike morris
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