running lessons & resources

Movement Skills Run | |
File Size: | 340 kb |
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Lesson Title: Pace Maker Challenges
Grade(s): K-5
Skills: Aerobic capacity, pacing, team-work, and counting
Description: Students will be separated into one of four teams (more teams if needed for large classes). Students will have to take turns completing the challenges (in order) to earn points. All team members must complete a challenge before moving onto the next challenge. Students can exchange 20 popsicle sticks for 1 wristband once enough popsicle sticks are accumulated. Students must repeat challenges after all 16 are completed or they can create their own.
Grade(s): K-5
Skills: Aerobic capacity, pacing, team-work, and counting
Description: Students will be separated into one of four teams (more teams if needed for large classes). Students will have to take turns completing the challenges (in order) to earn points. All team members must complete a challenge before moving onto the next challenge. Students can exchange 20 popsicle sticks for 1 wristband once enough popsicle sticks are accumulated. Students must repeat challenges after all 16 are completed or they can create their own.
Lesson: Memphis Hustle
Grade(s): K-5
Skills: Cardiovascular Fitness
Description: Students will be separated into 4 equal teams. Each student will receive a number (same numbers for each team). When the student's number is called they must stand and run all the way around the playing area (clockwise) until they get back to their starting point. Student must then run through their spot and try to knock over their team's bowling pin before the other teams. A team earns a letter if their bowling pin is knocked over first. First team that spells out the word Memphis wins the game!
~A Phys. Ed. Express Original~
Grade(s): K-5
Skills: Cardiovascular Fitness
Description: Students will be separated into 4 equal teams. Each student will receive a number (same numbers for each team). When the student's number is called they must stand and run all the way around the playing area (clockwise) until they get back to their starting point. Student must then run through their spot and try to knock over their team's bowling pin before the other teams. A team earns a letter if their bowling pin is knocked over first. First team that spells out the word Memphis wins the game!
~A Phys. Ed. Express Original~

Memphis Hustle | |
File Size: | 586 kb |
File Type: | doc |
Lesson: 4 Corners
Grade(s): K-5
Skills: Directions, Pathways, Locomotor, levels, and cardiovascular fitness.
Description: Students will travel around the playing area (square) based on the directions (movements) given by the teacher. Students will continue moving while the music is playing, but will stop and get to a corner within 3 seconds of music stopping. Students still moving after 3 seconds are eliminated. The game continues until there is only one person left. Students that are eliminated should be participating in cool down or stretching exercises until the new round starts.
Grade(s): K-5
Skills: Directions, Pathways, Locomotor, levels, and cardiovascular fitness.
Description: Students will travel around the playing area (square) based on the directions (movements) given by the teacher. Students will continue moving while the music is playing, but will stop and get to a corner within 3 seconds of music stopping. Students still moving after 3 seconds are eliminated. The game continues until there is only one person left. Students that are eliminated should be participating in cool down or stretching exercises until the new round starts.

4 Corners | |
File Size: | 359 kb |
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Lesson: Musical Hoops
Grade(s): K-5
Equipment: Hula Hoops (one for each student) and music
Description: Students will start by practicing exercises that will be used during the game. Students will start the game by walking in a clockwise direction around the outside perimeter of the large circle of hula hoops. When the music stops students will have 3 seconds to get both feet inside a hoop. If a single student does not have both feet inside a hoop after music has stopped for 3 seconds, then the entire class performs an exercise designated by the teacher. The teacher will remove 2-3 hoops each time the music stops. The less hoops means them ore cooperative/creative students have to be!
Grade(s): K-5
Equipment: Hula Hoops (one for each student) and music
Description: Students will start by practicing exercises that will be used during the game. Students will start the game by walking in a clockwise direction around the outside perimeter of the large circle of hula hoops. When the music stops students will have 3 seconds to get both feet inside a hoop. If a single student does not have both feet inside a hoop after music has stopped for 3 seconds, then the entire class performs an exercise designated by the teacher. The teacher will remove 2-3 hoops each time the music stops. The less hoops means them ore cooperative/creative students have to be!

Musical Hoops | |
File Size: | 62 kb |
File Type: |
Lesson: Daytona 2,000
Grades: K-5
Skills: Cardiovascular Endurance
Description: Students will be separated into teams that will be identified by their jersey color/number. Students will start with their groups on a designated spot of the track. On the start signal students will run in a clockwise direction all the way around the track until they get back to their starting point. Each time someone from their team makes it back they put a tally mark on their score sheet. The team that earns the most laps (tallies) by end of the game wins!
Grades: K-5
Skills: Cardiovascular Endurance
Description: Students will be separated into teams that will be identified by their jersey color/number. Students will start with their groups on a designated spot of the track. On the start signal students will run in a clockwise direction all the way around the track until they get back to their starting point. Each time someone from their team makes it back they put a tally mark on their score sheet. The team that earns the most laps (tallies) by end of the game wins!
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Lesson: Cardio Speedway
Grade(s): K-5
Skills: Cardiovascular endurance, interval training, mathematics, and teamwork
Equipment: 8 Cones, Music (optional), different colored jerseys (optional)
Description: Have to tracks set up in the shape of an oval (track). Have students run in a clock wise direction on the outside of the cones and walk counter clockwise on the inside of the cones. Students will be in groups of 2. First partner will wear a pedometer and run for 3 minutes around running track while music is playing. When the music stops, the students will switch places and the pedometer. Complete this rotation every 3 minutes.
Grade(s): K-5
Skills: Cardiovascular endurance, interval training, mathematics, and teamwork
Equipment: 8 Cones, Music (optional), different colored jerseys (optional)
Description: Have to tracks set up in the shape of an oval (track). Have students run in a clock wise direction on the outside of the cones and walk counter clockwise on the inside of the cones. Students will be in groups of 2. First partner will wear a pedometer and run for 3 minutes around running track while music is playing. When the music stops, the students will switch places and the pedometer. Complete this rotation every 3 minutes.

Cardio Speedway | |
File Size: | 449 kb |
File Type: |
Lesson: Invade and Conquer
Grade(s): 3-5
Skills: Running, throwing, catching, dodging, strategies and teamwork
Description: Students will be separated into two equal and fair teams. The students will wear Pennie vests to identify which team they are on. Students will have to invade the other team's playing area (country) and try to conquer their cities (hoops) by placing one of their team's footballs in the other team's hoops. First team to conquer all the others' cities wins the game.
Grade(s): 3-5
Skills: Running, throwing, catching, dodging, strategies and teamwork
Description: Students will be separated into two equal and fair teams. The students will wear Pennie vests to identify which team they are on. Students will have to invade the other team's playing area (country) and try to conquer their cities (hoops) by placing one of their team's footballs in the other team's hoops. First team to conquer all the others' cities wins the game.

Invade and Conquer | |
File Size: | 29 kb |
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Lesson: Builders and Bulldozers
Grade(s): K-5
Skills: Running, directions, pathways, locomotor (optional)
Description: Students will be separated into two teams. Each team will have a job, either builder or bulldozer. Builders will run through the playing area picking up any cones that have been knocked over while the bulldozers will knock over any cones that are standing up. After one minute, stop and see which team wins.
Grade(s): K-5
Skills: Running, directions, pathways, locomotor (optional)
Description: Students will be separated into two teams. Each team will have a job, either builder or bulldozer. Builders will run through the playing area picking up any cones that have been knocked over while the bulldozers will knock over any cones that are standing up. After one minute, stop and see which team wins.

Builders and Bulldozers | |
File Size: | 60 kb |
File Type: |
Lesson: Army-Navy-Air Force
Grade(s): K-5
Skills: Running and directions
Description: Students will start on one end of the playing area (Army) and will run to the designated areas when the teacher calls them out. Air Force is in the middle of playing area and Navy is on the opposite end of playing area. Students that run to the wrong spot are out. Students must drop to their belly and cover their head when the teacher shouts 'hit the deck". Two students will toss up a playground ball and any student hit by the ball is out. Play until only a few players left.
Grade(s): K-5
Skills: Running and directions
Description: Students will start on one end of the playing area (Army) and will run to the designated areas when the teacher calls them out. Air Force is in the middle of playing area and Navy is on the opposite end of playing area. Students that run to the wrong spot are out. Students must drop to their belly and cover their head when the teacher shouts 'hit the deck". Two students will toss up a playground ball and any student hit by the ball is out. Play until only a few players left.

Army-Navy Signs | |
File Size: | 262 kb |
File Type: | docx |
Lesson: Tic-Tac-Toe
Grade(s): K-5
Skills: Running and Strategy
Description: Students will be separated into two equal and fair teams. The first 3 students in line will have their team's scarves. The first student will run out to the tic-tac-toe court and put their team's scarf in one of the hoops. The next person in line will follow afterwards and do the same thing. The relay will continue until a team gets 3 in a row. After winning, set it up to play again.
Grade(s): K-5
Skills: Running and Strategy
Description: Students will be separated into two equal and fair teams. The first 3 students in line will have their team's scarves. The first student will run out to the tic-tac-toe court and put their team's scarf in one of the hoops. The next person in line will follow afterwards and do the same thing. The relay will continue until a team gets 3 in a row. After winning, set it up to play again.

Tic-Tac-Toe Relay | |
File Size: | 442 kb |
File Type: |
additional running resources & lessons
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